I had a blast playing! The increasing difficulty kept things exciting, but for even more variety, I’d suggest introducing some new tasks alongside the existing ones as the levels progress. The mini-bosses were a great addition, and the narrator was fantastic – a real guiding light throughout the game.
It's a fun concept I enjoyed along with the aesthetic, but waves felt too long in my opinion and after dying on 87% compilation I just didn't have enough motivation to try again and had to take a break and try again later. Then I completed it on the second try in around 16 minutes.
I fell i would enjoy it more if the waves were shorter (like each wavy could be around 2 minutes long instead of 4 but be more of them) and the game was split into multiple days with new threats introduced each day (instead of each wave) and option to start from any day I unlocked so I wouldn't have to start from the very very start after a minor mistake after like 10 minutes in, but that can be forgiven considering it's a small project and not a full game (sadly).
I feel there could have been at least be some progress bar (like a gps telling you how close you are to your destination or something idk) so i would got a better sense of progression (especially on wave one since it's quite dragging on forever with just a one task to do)
I also had some issues with shooting those robots (especially on the door next to the driver seat since you have a less space there to aim), where i would shoot it directly into its eye* and it would not get hit. Maybe it's the bullet spread or just my incompetence idk.
*(I'm pretty sure I'm supposed to shoot the eye)
I think it would help if you could lean out of the car to shoot them (maybe even open the door yourself and shoot it before it even lands on the car since you can see it's there on the side mirror before they open the door itself)
Overall I would say it was fun but it kinda pains me there isn't more of it.
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I had a blast playing! The increasing difficulty kept things exciting, but for even more variety, I’d suggest introducing some new tasks alongside the existing ones as the levels progress. The mini-bosses were a great addition, and the narrator was fantastic – a real guiding light throughout the game.
Thanks for the comment :D
I had some fun.
It's a fun concept I enjoyed along with the aesthetic, but waves felt too long in my opinion and after dying on 87% compilation I just didn't have enough motivation to try again and had to take a break and try again later. Then I completed it on the second try in around 16 minutes.
I fell i would enjoy it more if the waves were shorter (like each wavy could be around 2 minutes long instead of 4 but be more of them) and the game was split into multiple days with new threats introduced each day (instead of each wave) and option to start from any day I unlocked so I wouldn't have to start from the very very start after a minor mistake after like 10 minutes in, but that can be forgiven considering it's a small project and not a full game (sadly).
I feel there could have been at least be some progress bar (like a gps telling you how close you are to your destination or something idk) so i would got a better sense of progression (especially on wave one since it's quite dragging on forever with just a one task to do)
I also had some issues with shooting those robots (especially on the door next to the driver seat since you have a less space there to aim), where i would shoot it directly into its eye* and it would not get hit. Maybe it's the bullet spread or just my incompetence idk.
*(I'm pretty sure I'm supposed to shoot the eye)
I think it would help if you could lean out of the car to shoot them (maybe even open the door yourself and shoot it before it even lands on the car since you can see it's there on the side mirror before they open the door itself)
Overall I would say it was fun but it kinda pains me there isn't more of it.
Thank you! I didn't expect somebody to analyze this much. Next time I'll definitely add more content.